• Special tags (read only):
Tags you can look for but cannot assign to other objects
- VR_Head
- VR_Hand_Left
- VR_Hand_Right
- VR_Index_Right
- VR_Index_Left
- VRBody
- IsEditor
- RealGame
- Player
- MainCamera
- Camera
- Terrain
- 3DHUDCenter
- 3DHUDTopLeft
- 3DHUDTop
- 3DHUDTopRight
- 3DHUDLeft
- 3DHUDRight
- 3DHUDBottomLeft
- 3DHUDBottom
- 3DHUDBottomRight
• Free to use tags:
Tags you can apply to any object in the scene
- FindMe
- Enemy
- Special
- Switch
- Background
- Foreground
- UI
- Detector
- Hitbox
- Alpha
- Beta
- Charlie
- Delta
- SpecialFX
- Ignored
- Item
- Coin
- Powerup
- Model
- Image
- Text
- InputChecker
- Misc
- HUD
- WinCondition
- LoseCondition
- DataHandler
- GroupOne
- GroupTwo
- GroupThree
- GroupFour
- Temp
- Particles
- Vehicle
- Decoration
- Physics
- Boundary
- Clone
- NPC
- Seat
- Portal
- Door
- Projectile
- Robot
- Human
- Alien
- Plant
- Tree
- Street
- Building
- Pedestrian
- Solid
- Water
- Sun
- Moon
- Weather
- Rain
- Snow
- Cloud
- Fog
- Wind
- Fire
- Exit
- Entry
- Teleport
- Trigger
- Sprite
- Sound
- Audio
- Music
- SFX
- Transport
- WWW
- Waypoint
- Path
- Light
- Ice
- Button
- Spawn
- Lever
- Score
- Lives
- Health
- Stamina
- Usable
- Locked
- Lock
- Locker
- Key
- Goal
- Window
- Roof
- Floor
- Wall
- Secret
- Hint
- Guide
- Sender
- Receiver
- Input
- Output
- Data
- Hand
- Foot
- Head
- Body
- Lamp
- Table
- Chair
- Book
- Computer
- Keyboard
- Mouse
- Gamepad
- Ground
- Ambient
- Sign
- Poster
- Billboard
- Lava
- Squad
- Atmosphere
- Star
- Space
- Hazard
- GUI
- Controller
- Loader
- Debug
- Zone
- Placeholder