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Understanding the difference between Rigidbody and Kinematic Rigidbody objects

A Rigidbody is often required to make an object interact with the physics and collisions systems of Artspark. If you are unsure what to use for a moving object, use a regular Rigidbody.

For a detection zone, use obj.makeSimpleDetector(), which will make your object a Trigger and a Kinematic Rigidbody.


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