|PC||Mac OSX||Oculus Quest|
onCollisionExit runs after a collision event has ended, such as two physics objects repelling each other as they are both solid.
- A string showing the name of the object
- A string showing the tag of the object
- object UID
- A string for custom numbering of objects / types, use tonumber(uid) to convert it to a number in the script
- object EID
- An integer identifier number that only exists for this specific object we are colliding with, is not the same as a UID which can be manually assigned in the editor or via script
function onCollisionExit(name, tag, uid, eid)
obj.set3DText("You Hit Me With: " .. name)
For more information on when this function will activate, see the Collision and Rigidbody pages.