Platform Compatibility
PC | Mac OSX | Oculus Quest |
---|---|---|
X | X | X |
Modify advanced parameters for a material, if it is a user created global material then it uses the Standard shader format eg: _GlossMapScale and _BumpScale
Parameters:
- parameter
- A string value
- value
- A float value
Example:
1 | obj.modifyMaterialFloat(parameter, value) |