There’s a list of materials and shaders you can load by default by calling obj.useGlobalMaterial
- CheckerTile
- GreenTile
- MetalPlate
- SolarPanel
- BrownLeather
- SheetMetal
- Dirt
- Grass
- Sand
- Copper
- Iron
- Steel
- WhiteGrid
- WhiteSquare
- Glass
- Water
- WaterSurface
- RedHaze
- SolidColor
To create more materials at runtime, use obj.createGlobalMaterial