moveToParent

Platform Compatibility PC Mac OSX Oculus Quest X X X Move this object to its parent (if it has one) with an optional offset Parameters: index Optional An integer value offset (optional) A string value Example: 1obj.moveToParent(index, offset)

translateStored

Platform Compatibility PC Mac OSX Oculus Quest X X X Move by amount for obj in index, local or not Parameters: newPos A string value index An integer value isLocal Optional A boolean value Example: 1obj.translateStored(newPos, index, isLocal)

moveStored

Platform Compatibility PC Mac OSX Oculus Quest X X X Move to position for obj in index, local or not Parameters: newPos A string value index An integer value isLocal Optional A boolean value Example: 1obj.moveStored(newPos, index, isLocal)

lookAt

Platform Compatibility PC Mac OSX Oculus Quest X X X Make one object look at another Parameters: indexA An integer value indexB An integer value Example: 1obj.lookAt(indexA, indexB)

destroyAll

Platform Compatibility PC Mac OSX Oculus Quest X X X DESTROY all objects Example: 1obj.destroyAll()

destroyStored

Platform Compatibility PC Mac OSX Oculus Quest X X X DESTROY at index Parameters: index An integer value Example: 1obj.destroyStored(index)

clearNullStored

Platform Compatibility PC Mac OSX Oculus Quest X X X Delete all NULL stored objects, automatically runs every frame as well Example: 1obj.clearNullStored()

clearStored

Platform Compatibility PC Mac OSX Oculus Quest X X X Delete all stored objects Example: 1obj.clearStored()

cloneObject

Platform Compatibility PC Mac OSX Oculus Quest X X X Clone an existing object Parameters: index An integer value x A float value y A float value z A float value UID Optional An integer value returns an Integer (whole number) value Example: 1obj.cloneObject(index, x, y, z, UID)

createAsset

Platform Compatibility PC Mac OSX Oculus Quest X X * * – When Asset Bundle is exported in Android format Create an object from an asset bundle and get index if successful Parameters: assetbundle A string value representing the name of the asset bundle objName A string value representing the object within the asset bundle … Read more createAsset